I personally first started to take notice of him and his designs in 2006 when he was involved in the production of Silent Hill. Touted as one of the most faithful and best video game to movie adaptations at the time (and I think still is), Silent Hill owes some of that credit to Patrick. The creature effects are incredible. They along with the atmospheric effects combine to give viewers the sense that they are in the world of Silent Hill. Creepy.
In addition to Silent Hill and Knowing, Patrick Tatopoulos Designs and Tatopoulos Studios have been creating organic effects and creatures in loads of movies: Independence Day; Godzilla (1998); Pitch Black; They; Underworld; I, Robot; The Messengers; I Am Legend; 10,000 BC; The Ruins; Trick ‘r Treat; among others. Some of these movies aren’t the most stellar examples of storyline, plot or acting, but there’s no doubt that the creatures and effects are brilliant. On top of his creature designs, Tatopoulos has recently begun a foray into the world of directing with Underworld 3: Rise of the Lycans. He is currently working on I, Frankenstein, and has also been tapped to direct upcoming eco-horror The Colony. To be honest, I’m not sure of his directorial skills, as I’ve not seen the Underworld sequels. However, it takes a great imagination and vision to create believable film, and I’m certain Tatopoulos has both. I look forward to his future design work – particularly the Stan Winston produced Speed Demon, scheduled for a 2012 release.
Below are a few comparisons between the Silent Hill catalogue of games creatures and those created by Tatopoulos. Copyright for the images goes to Konami, Sony, Alliance Atlantis, etc.